The Walking Dead Game Season 4 Concept Art Twitter

2018 video game

The Walking Dead: The Final Season
The Walking Dead The Final Season cover.jpg
Developer(s)
  • Telltale Games (episodes 1–2)
  • Skybound Games (episodes 3–4)
Publisher(s)
  • Telltale Games
  • Skybound Games
Composer(south) Jared Emerson-Johnson
Serial The Walking Dead
Engine Telltale Tool
Platform(due south)
  • Microsoft Windows
  • PlayStation four
  • Xbox I
  • Nintendo Switch
Release

Episode 1

  • Baronial 14, 2018

Episode 2

  • September 25, 2018

Episode 3

  • January 15, 2019

Episode four

  • March 26, 2019
Genre(s) Graphic adventure
Mode(southward) Single-histrion

The Walking Dead: The Concluding Season is an episodic adventure video game developed by Telltale Games and afterward Skybound Games, and the 4th and terminal main game in The Walking Dead video game series, based on the comic book series of the same name. Taking place some years later The Walking Dead: A New Frontier, the game focuses on Clementine'south efforts to heighten young Alvin Jr., AJ, in the post-apocalyptic world, coming to bring together with a group of troubled teenagers surviving out of their former boarding school. Their path leads them to meet a hostile grouping of raiders led by a figure from Clementine's by.

The game represents the offset major release by Telltale afterward a major restructuring; it was aimed to return to themes and elements from the first flavor, and expected to be the concluding story for Clementine. The game was anticipated to be released over four episodes, with the first episode released on August 14, 2018, for Microsoft Windows, PlayStation 4, Xbox Ane and Nintendo Switch. Nonetheless, due to the sudden closure of Telltale Games on September 21, 2018, the last two episodes were overseen past Skybound Entertainment, the production company of The Walking Expressionless comic creator Robert Kirkman, using equally many of the former Telltale development squad every bit possible, as Kirkman had felt it necessary to properly complete Clementine's story.

Gameplay [edit]

As with other games in The Walking Dead serial, The Final Season is a graphic adventure game, where the histrion controls the protagonist Clementine as she struggles to survive in the wake of a zombie apocalypse. The histrion tin can move Clementine effectually the environment to examine and collect items and initiate conversation trees with non-player characters, and progress in the game. The Final Flavour introduces a collectible mechanic, where players tin can collect certain items in the world and identify them in their room later. Some collectibles can only be obtained on the footing of choices. For each episode, a certain corporeality of collectibles are to be plant. Decisions fabricated past the actor can bear on future episodes, and The Terminal Season can use previous saved games from The Walking Dead to bring a player'south choices from these games into The Final Season. Players that have not played previous seasons, or who may want to adjust choices fabricated affecting Clementine'due south character, volition exist able to use a web-based Story Builder tool to create a deject-based save game that tin can exist used to feed into the game. This also addresses issues with various relieve game limitations due to platform transitions over the course of the series (for instance, previous saves from the Xbox 360 or PlayStation 3 from the outset two seasons are non compatible with The Final Flavour).[one]

The Final Season was included in The Walking Dead: The Telltale Definitive Series was released on September 10, 2019, for PS4, Xbox, and PC. It included graphical overhauls to the previous releases, concept art, and a way to carry over choices from previous seasons for players willing to play through each season.[2]

In portions of the game, the player will be required to react to quick time events in action-driven scenes, such as escaping from a "walker" (the name for zombies in the series). Failure to complete the events typically results in the death of Clementine or another central character, requiring the player to retry the event. The Final Season introduces more open up-ended action sequences that give the player more control during the sequence.[iii]

Setting and characters [edit]

The Concluding Season takes identify roughly seven years afterward the events of the first 1. It is set in the aforementioned continuity of the comic book serial, and it is located in West Virginia, in a globe where club has collapsed after a zombie outbreak. It once once again stars Clementine (Melissa Hutchison), who is at present an older teenager, after she has reunited with Alvin Jr., "AJ" (Tayla Parx), the son of Rebecca, and her efforts to raise and protect him in the post-apocalyptic world, similarly to how her by guardian and caretaker Lee Everett (Dave Fennoy) in one case did with her.

Clementine and AJ join a group of teenage survivors inhabiting their quondam boarding school. They are led by Marlon (Ray Hunt), and are fabricated up past easygoing, carefree Louis (Sterling Sulieman), cynical yet caring Violet (Gideon Adlon), timid Tennessee, "Tenn" (Zaire Hampton), Willy (Justin Cowden), Omar (Keith Silverstein), Reddish (Ali Hillis), Aasim (Ritesh Rajan), Brody (Hedy Burress), and Mitch (Robbie Daymond).

The Delta is a faction of raiders who antagonize Clementine and the other children. Their members include Abel (Alex Fernandez), Minerva, "Minnie" (Cherami Leigh), 1 of Tenn's older sisters and Violet's ex-girlfriend, and Lilly (Nicki Rapp), a former member of Clementine's old survivor group from Macon, Georgia from the first season. Other characters in the game include James (Johnny Yong Bosch), a pacifistic ex-Whisperer, the children's pet canis familiaris Rosie, and Eddie (Brandon Bales), a character from the 400 Days DLC add-on for the first season, who briefly appears in a flashback.

Plot [edit]

Years after the events of A New Borderland, Clementine has continued to enhance AJ, recalling the lessons Lee taught her. While scavenging for food, the ii end up in a motorcar crash from which they are saved past a group of abased teenagers, operating from the ruins of Ericson'southward Boarding School for Troubled Youth. While acclimating to living in the school, Clementine and AJ render to scavenging and encounter a human being named Abel, who tries to rob them. After informing the others at the school of their meet, Clementine later on finds the group'south leader Marlon having a heated argument with another resident, Brody. Brody reveals to Clementine that Abel is part of a raider group that Marlon had traded resident twin sisters Minerva and Sophie in commutation for safe and that he also intends to merchandise her and AJ should the raiders return. Marlon accidentally kills Brody out of rage for revealing this and tries to frame Clementine for her death to the rest of the children. Clementine convinces the others of Marlon's wrongdoings, but earlier annihilation else can be done, AJ kills him.

Clementine and AJ are evicted from the school. Outside, they run into Abel and some other fellow member of the raiders, Lilly, the woman who either left or was forced out of Lee's group during the offset season. Lilly attempts to negotiate with Clementine to convince the other kids to join her grouping, but she refuses and escapes with AJ, which leads to AJ existence wounded. The pair are saved by James, a former member of the Whisperers, who tells them the raiders are forcibly recruiting people for a state of war against a rival community. Clementine returns to Ericson for medical handling and to warn them virtually the raiders. The children gear up the school grounds for an assault. Two weeks later on, the raiders make it and though they are pushed back, they manage to kidnap some of the children. The children learn from a dying Abel that the raiders accept established camp in a nearby riverboat and with James' help, infiltrate the boat and plant a bootleg bomb in its banality earlier encountering Minerva, at present a member of the raiders, who imprisons them with the others. Lilly confronts Clementine and reveals that Minerva killed Sophie when she tried to escape their group.

Clementine incapacitates Minerva, frees the children, and overpowers Lilly, who is and so held at gunpoint past AJ. Clementine can tell him to kill or spare her; if spared, Lilly murders James. During the chaos, the bomb goes off and the send explodes. Clementine and AJ escape the sinking gunkhole as Lilly (if spared) flees on a raft while the other raiders are overwhelmed by walkers. If James is live, he leaves the group after quarreling with Clementine over AJ killing Lilly, potentially aiding their escape, depending on choices. Clementine, AJ, and Tenn run into with either Louis or Violet, who leads them back to Ericson. Afterwards reaching a partially complanate span, the grouping is attacked by a bitten, dying Minerva, who has led a horde of walkers to them. Clementine fights off Minerva, who slashes her ankle, and crosses the span with AJ. Louis or Violet endeavour to make Tenn cantankerous likewise, but he is likewise stunned to movement; if Clementine previously trusted AJ, putting the confidence in him to make hard decisions, he shoots Tenn to save Louis or Violet, otherwise, he will tell Louis or Violet to throw Tenn across the gap, thus saving him, but resulting in the other person getting devoured by walkers.

While escaping the horde, a walker bites Clementine's wounded leg. Clementine and AJ have shelter in James' barn, which is quickly surrounded by walkers. A weakened Clementine urges AJ to escape on his own through the roof, then asks him to either kill her or leave her to turn. In a flashback, Clementine rescues AJ from Fort McCarroll (after the events of the third season) subsequently it had been attacked, and information technology is revealed she killed AJ'south caretaker in self-defense. In the present, AJ has reunited with the children in Ericson, where it is revealed that Clementine is notwithstanding live, having been rescued in time after AJ amputated her bitten leg.

Episodes [edit]

The game is separated into four episodes, originally intended to be released every half-dozen weeks.[four]

Development [edit]

Announced during the July 2017 San Diego Comic Con, The Walking Dead: The Final Season, was launched on August 14, 2018, for Windows, PlayStation 4, and Xbox One, with plans for a Nintendo Switch version to launch later that year.[8] Clementine returned every bit the pb character, voiced by Melissa Hutchison, equally Telltale found that fans of the serial were not pleased with how trivial interactivity there was with Clementine in A New Frontier. Telltale wanted to have the final season call dorsum to what fans had praised about the first season, and knew they needed to brand Clementine the focus. With this direction, Telltale decided to brand this the final flavor for The Walking Expressionless serial and then that they could create a satisfactory conclusion to Clementine'south story arc.[nine] For this purpose, Telltale brought back Gary Whitta, the author for the first season and "400 Days" content, to aid shut out Clementine's story.[10] [9]

The story followed from A New Frontier with Clementine having rescued AJ from the McCarroll Ranch, with an ellipsis a few years ahead, where AJ is now a young boy. Telltale had initially considered writing a version of Clementine that had get more than jaded, simply found this was far too different from the established version of the character, and reworked her to be more than sympathetic.[9] [iii] [11]

The final flavor used the updated version of the Telltale Tool starting time introduced in Batman: The Telltale Serial, forth with improvements in the visual style to approach the manner used in The Walking Dead comic.[nine] This included improved dynamic lightning, and a new rendering style Telltale chosen "Graphic Blackness" to enforce the comic book rendering style.[12] Some scenes featured "unscripted" zombies who may assault Clementine if the player is not careful, creating new freeform combat sequences, while other parts of the game used quick-time events as from previous games.[3]

Due to course-corrections fabricated at Telltale in 2017, The Walking Expressionless: The Final Flavour was primarily the only game the company released that year, cut down from twenty episodes across multiple games in 2017 to only this season's iv in 2018. The game'southward executive producer Brodie Andersen said that "We know we ran a little hot in previous years and weren't able to fully deliver the experiences we may take wanted to, so that was important to focus on polished quality experience players honey."[12] Because of the reduced production schedule, Telltale was able to constitute business firm release dates for all four episodes in the flavor, a first for any of Telltale's episodic series. Andersen said that they were able to reach this past starting from where they wanted The Final Flavor to end, and so building the narrative backward from that, establishing iv articulate episodes for the serial to work towards.[12] The game'due south story, with major plot points and milestones for all four episodes, were established early betwixt artistic manager Kent Mudle, lead writer James Windeler, lead designer Mike Kirkbride, and seasoned writer Chris Roberts, and which had lilliputian micromanagement from the new Telltale executives.[13]

A free demo of the game, offering approximately the first xx minutes of the kickoff episode, meant to show off the new gameplay features added in this flavor, was released for PlayStation 4 and Xbox One on July 31, 2018.[14]

Despite the title The Final Season, Telltale originally did not rule out a possible future for The Walking Dead games; creative director Kent Mudle said that The Final Season title represented the finish of Clementine'southward journey from Telltale's view, but could revisit the franchise through other characters.[fifteen]

Transition to Skybound [edit]

On September 21, 2018, Telltale announced they were undergoing a "bulk studio closure", laying off about all staff and leaving just 25 to complete the studio's remaining obligations.

The news came as a shock to both developers and voice actors working on the projection. The vox of Clementine, Melissa Hutchison, said that the cancellation was traumatic and she received the news in the midst of a recording session, which had to be cut short.[16]

The state of The Last Flavour was unknown, though other planned studio projects were cancelled.[17] [18] The second episode was nonetheless released on September 25, 2018, while those within Telltale stated that they were halfway through completing the third episode with the news; they had cleared the narrative with Skybound and had done the get-go pass of voice work for the episode.[xix] [20] Telltale stated on September 24, 2018, that the studio has been approached past "multiple potential partners" that want to help bring these two episodes to completion in some mode.[21] Until they are able to effigy out how the last two episodes will be played out, Telltale asked retailers and digital storefronts to pull sales of the game and the flavour pass.[22]

At that time, Skybound Entertainment, the publishing company that Kirkman started to support licensing of The Walking Expressionless and other properties, were starting to explore a video game division, and had started a small Skybound Games division led by Ian Howe around five months before Telltale'south closure.[19] Skybound had already been working closely with Telltale prior to their first The Walking Dead flavor to aid Telltale figure out the blazon of story they wanted to tell, inspired past the comic book's approach. This led to creating the video game series with a focus on a singular graphic symbol, Clementine. In return, Skybound gained an appreciation of what interactive experiences and video games mean alongside all the other venues (comics, television, and and then forth) they were exploring, and saw it as an essential chemical element of their "Wheel of Awesome" to extend The Walking Dead and their other properties into other markets.[23] The intent of Skybound Games was to piece of work with third-party developers, rather than hosting its ain development team.[19]

When Telltale announced its closure, Skybound Entertainment saw the potential of using this to kickstart Skybound Games. Co-ordinate to Howe, Kirkman had said after Telltale contacted them about the news that that Skybound should but get Clementine'due south story finished every bit her grapheme partially influenced how Skybound would expand its businesses.[23] [twenty] Howe traveled to meet with the 50-some developers that had been working on The Last Flavor, and explained the situation, in that Skybound was interested in supporting the game through completion, and wanted the original Telltale team on board to back up this, but could not promise any sustained job after and being upfront almost what they did not know at that time. Finding that virtually of the Telltale team were eager to aid stop out the game, Howe'south team began to seek out the financial and other logistical support needed.[19] They acquired the rights to the Telltale The Walking Expressionless games,[24] and were able to negotiate with the landlord of the old Telltale offices to plant working space there equally to minimize whatever disruption to the team members and not require them to relocate.[25] Other Telltale members made personal sacrifices to make certain the game got done, and Skybound did as much as possible to support these members, and provided allowances for squad members to go on to search for jobs post-obit the game's completion.[25] Non all of the Telltale squad stayed on due to the lack of long-term job security or have had already accepted other job offers. Overall, it took about two months from Telltale'south closure in September for Skybound to complete all the preparations and legal requirements to restart evolution.[19]

Co-ordinate to Mudle, who stayed with the Telltale team in transitioning to Skybound, the final episode of the series was always meant to be treated equally a closure to one era of Telltale as they were transitioning to a new engine with plans for new mechanics to break the mold of their adventure game approach; the last episode was to accept included hints of these new mechanics. Following the studio closure, the final episode became more poignant, leaving some of those elements in simply otherwise treating information technology every bit a tribute to Telltale's legacy.[xx] However, standing the development at Skybound was aided by all the planning piece of work they had done at Telltale, according to Mudle, making the transition less difficult.[13]

Kirkman officially announced Skybound's interest in finishing the Final Flavor during the 2018 New York Comic Con in Oct.[26] Skybound announced in November 2018 that the former Telltale team, now named "All the same Not Bitten Squad", had restarted work on The Terminal Flavor.[27] [28] Howe had anticipated that the third episode would be released before the finish of 2018.[25] Spanish and Portuguese voice dubbing for the remaining episodes was dropped for monetary reasons.[29]

Skybound also affirmed that they accept gained the rights to sell the former The Walking Dead games, and will not require anyone that had already purchased a season pass for The Last Season to buy one again once the terminal two episodes are released.[27] Users that had purchased the title before Telltale'southward closure on Steam or on GOG will receive the concluding episodes on those platforms, but otherwise, the season was moved to the Epic Games Store for all new purchasers. According to Skybound, Epic Games had helped with the season'south completion following Telltale's closure, and thus Skybound felt information technology was necessary to offer the game through their platform.[xxx] Skybound produced a physical release of The Last Season for PlayStation 4, Xbox I, and Nintendo Switch on March 26, 2019; the flavour pass disc contains the first three episodes and granted access to download the remaining episode as it became bachelor.[31] [32]

Post-obit the completion of the major development, virtually 15 team members remained at Skybound to help support bug and console fixes. Skybound explored options of either keeping the remaining team aboard once they had completed all essential work or potentially spinning them off as a divide studio that would work with Skybound Games in the future.[19]

Soundtrack [edit]

On September 10, 2019, an official soundtrack album of Jared Emerson-Johnson's score to the game was released for digital download and on streaming services,[33] with a special edition set of vinyl LPs due to be released shortly thereafter.[34]

Reception [edit]

The Walking Dead: The Terminal Season received more often than not positive reviews, earning praise for its characterization, visuals, and upgraded gameplay mechanics, and is generally considered by critics and fans to be both an improvement over its predecessor and a return to form for the serial.[54] [55] [56] [57]

Episode ane — Done Running [edit]

Accumulation review website Metacritic gave the PC version 76/100 based on 28 reviews,[39] the PlayStation 4 version 75/100 based on 14 reviews,[40] the Xbox 1 version 72/100 based on 10 reviews,[41] and the Nintendo Switch version 75/100 based on six reviews.[42]

Episode 2 — Suffer the Children [edit]

On Metacritic, the PC version of the episode has a rating of 69/100 based on 18 reviews,[43] the PS4 version has a rating of 71/100 based on seven reviews,[44] the Xbox One version has a rating of 75/100 based on iv reviews,[45] the Nintendo Switch version has a rating of seventy based on five reviews.[46]

Episode 3 — Broken Toys [edit]

On Metacritic, the PC version has a 74/100 average score based on nineteen reviews,[47] the PS4 version has a 78/100 average score based on 10 reviews,[48] the Xbox One version has a fourscore/100 average score based on four reviews,[49] and the Nintendo Switch version has a 80/100 average score based on iv reviews.[49]

Episode 4 — Take Us Back [edit]

On Metacritic, the PC version has a rating of 79/100 based on fourteen reviews,[50] the PS4 version has a rating of 75/100 based on 10 reviews,[51] the Xbox One version has a rating of 85/100 based on 4 reviews,[52] and the Nintendo Switch version has a rating of 83/100 based on 4 reviews.[53]

Accolades [edit]

The game was nominated for "Game, Franchise Run a risk" and "Functioning in a Drama" with Melissa Hutchison at the NAVGTR Awards,[58] and for the GLAAD Media Award for Outstanding Video Game featuring an LGBTQ graphic symbol.[59]

References [edit]

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External links [edit]

  • Telltale website
  • Skybound website

judsonyoubt1948.blogspot.com

Source: https://en.wikipedia.org/wiki/The_Walking_Dead:_The_Final_Season

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